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Use the links above for info on an ET class
Classes
In medieval fantasies, class means profession.
Mud code was first written with four basic classes: warrior,
thief, cleric and mage. In general, a warrior learns
how to fight with weapons, a thief learns how to
backstab, steal and sneak around, a cleric learns the healing
arts, and a mage learns to cast offensive spells.
Many mud implementors have added new classes to their muds. The new
classes are often related in some fashion to one or more of the
four basic ones. For example, a paladin can fight almost as well
as a warrior, and can heal almost as well as a cleric, yet he must
remain good in order to heal.
Further, a race, based on the power
of its prime attributes, is better at some professions than others.
For example, on ET, the Illythid race has the greatest intelligence
of any other race. Intelligence is the most important attribute for
success at offensive spell-casting. Thus, an Illythid would make a
good mage.
The more classes a mud has, the more interesting a mud
is: a player can try another class if he gets bored with his
current one, and social interaction with others players increases because
you may need them for something your class is not able to do.
The skills and especially the spells that classes have is what makes a
mud magical: where else can you see someone summon an goat, kill it,
and take its milk sac and drink from it!
Dimi/12/03
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