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A Bard Flutist In medieval fantasies, class means profession.  Mud code was first written with four basic classes: warrior, thief, cleric and mage.  In general, a warrior learns how to fight with weapons, a thief learns how to backstab, steal and sneak around, a cleric learns the healing arts, and a mage learns to cast offensive spells.

Many mud implementors have added new classes to their muds.  The new classes are often related in some fashion to one or more of the four basic ones.  For example, a paladin can fight almost as well as a warrior, and can heal almost as well as a cleric, yet he must remain good in order to heal.

Further, a race, based on the power of its prime attributes, is better at some professions than others.  For example, on ET, the Illythid race has the greatest intelligence of any other race.  Intelligence is the most important attribute for success at offensive spell-casting.  Thus, an Illythid would make a good mage.

The more classes a mud has, the more interesting a mud is: a player can try another class if he gets bored with his current one, and social interaction with others players increases because you may need them for something your class is not able to do.  The skills and especially the spells that classes have is what makes a mud magical: where else can you see someone summon an goat, kill it, and take its milk sac and drink from it!   Dimi/12/03


   
Bard  Cleric  DarkKnight  Druid  Mage  Necromancer
Ninja  Paladin  Psionicist  Ranger  Thief  Warrior