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Use the links above to learn about ET's Mortals
About Mortals
On a mud, player characters, or pcs for short, are often referred to
as mortals or morts since they
can die. On many muds, when a character dies, he is resurrected
an unlimited number of times and loses a good portion of the experience
points he gained since his last level. The loss of experience
points is almost always due to death at the hands of a character not
controlled by a player, a programmed character, also known as a
non-player character or npc or, especially on muds, as a mob, which is
short for mobile. Unlike most muds, on ET, when a mob kills a mortal,
the mortal loses a constitution point, and if they lose all of their
constitution points they can no longer be resurrected, which is simliar
to the way death is handled in Dungeons and Dragons. To give young
characters a chance to become used to ET, the gods protect them from losing
constitution points until they become level twenty, and from being killed
by other players until level fifteen. On many muds
that allow players to kill each other,
when killed by other players, those killed do not lose any
experience points, and on ET they also do not lose any constitution points,
which, respectively, prevents a powerful player from
indefinitely halting the progress of or from ending the existence of
another player.
The way a mortal gains experience is by killing mobiles.
A mortal begins life at level one and requires a certain amount of
experience points, based on his race
and class, to attain each successive level. Each time a character
gains a level, he becomes more powerful: he may gain a new skill or
spell; he gains training points, with which he can increase his strength,
wisdom, consitution, dexterity, intelligence or comliness; he gains
practice points that he can spend to practice his skills or spells;
and he can wear more powerful, higher level equipment.
On most muds, the number of experience points needed for each level never
changes from level to level. On ET, however, as in Dungeons and Dragons,
each time one levels, more experience points are needed to reach the
next level.
One reason for gaining levels is the satisfaction that a player derives from just
becoming a bit more powerful. With more power, a player is better able to explore
the secret parts of areas, and to explore more dangerous areas, in a never-ending
search for better equipment and for useful objects. On player-killing muds,
he'll also be able to defend himself better against other players. On many muds, mortals
create formal associations, often called clans, based on similar world-views.
And it is desirable that clans have some powerful members who can aid their
weaker members grow in power and who can protect them against hostile outsiders.
Interaction with other mortals, friendly and hostile, makes
mudding a very emotional, life-like experience.
Dimi/Dec/2003
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