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Use the links above to learn about ET's Mortals
About Mortals
On a mud, player characters, or pcs for short, are often referred to as mortals
or morts since they can die. On many muds, when a character dies, he is resurrected
an unlimited number of times and loses a good portion of the experience points he
gained since his last level. The loss of experience points is almost always due to
death at the hands of a character not controlled by a player, a programmed character,
also known as a non-player character or npc or, especially on muds, as a mob, which
is short for mobile. Unlike most muds, on ET, when a mob kills a mortal, the mortal loses a constitution point, and if they lose all of their constitution points they can no longer be resurrected, which is simliar to the way death is handled in Dungeons and Dragons. To give young characters a chance to become used to ET, the gods protect
them from losing constitution points until they become level twenty, and from being
killed by other players until level fifteen. On many muds that allow players to kill each other, when killed by other players, those killed do not lose any experience
points, and on ET they also do not lose any constitution points,
which, respectively,
prevents a powerful player from
indefinitely halting the progress of or from ending
the existence of
another player.
The way a mortal gains experience is by killing mobiles. A mortal begins life at
level one and requires a certain amount of experience points, based on his race and class, to attain each successive level. Each time a character gains a level, he becomes more powerful: he may gain a new skill or
spell; he gains training points,
with which he can increase his strength,
wisdom, consitution, dexterity, intelligence
or comliness; he gains
practice points that he can spend to practice his skills or spells;
and he can wear more powerful, higher level equipment.
On most muds, the number
of experience points needed for each level never
changes from level to level. On ET,
however, as in Dungeons and Dragons,
each time one levels, more experience points
are needed to reach the
next level.
One reason for gaining levels is the satisfaction that a player derives from just
becoming a bit more powerful. With more power, a player is better able to explore
the secret parts of areas, and to explore more dangerous areas, in a never-ending
search for better equipment and for useful objects. On player-killing muds,
he'll
also be able to defend himself better against other players. On many muds, mortals
create formal associations, often called clans, based on similar world-views.
And it
is desirable that clans have some powerful members who can aid their
weaker members
grow in power and who can protect them against hostile outsiders.
Interaction with
other mortals, friendly and hostile, makes
mudding a very emotional, life-like
experience.
Dimi/Dec/2003
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