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Give Muds
ET Commands
Group
Follow Group
FOLLOW makes you follow another character. To stop following anyone,
follow self.
GROUP <character> makes someone who is following you a member of your group.
Group members share experience from kills, and may use GTELL to communicate.
If anyone in your group is attacked, you may automatically help with the
AUTOASSIST command.
If the <character> is already a member of your group, then GROUP will remove
the <character> from your group. Characters can also leave a group by
doing follow self
GROUP with no arguments shows statistices for each character in your group.
Syntax: follow <character>
Syntax: group
Syntax: group <character>
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GTell
GTELL sends a message to all the characters in your group,
wherever they are, even if they are sleeping or dying.
';' is a synonym for GTELL.
Syntax: gtell <message>
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Split
SPLIT splits some coints between you and all the members of your
group who are in the same room as you. It's customary to SPLIT
the loot after a kill. The first argument is the amount of silver
to split (0 is acceptable), and the second is gold. (optional)
Syntax: split <silver> <gold>
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Movement
Recall is, in effect, praying to the gods for divine help. If the gods see
fit, you will be then transfered back to either your clan hall, or the Temple.
Typing / is the same as typing recall.
Using recall does come at a cost though. It consumes half of your movement
points, and if you recall from battle, you lose experience for your cowardly
behavior.
In some cases, recall will not work. If you are in a god-forsaken room, or
are cursed, the gods will look the other way.
Syntax: recall
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Use these commands to walk in a particular direction.
Syntax: north
Syntax: south
Syntax: east
Syntax: west
Syntax: up
Syntax: down
Syntax: northeast
Syntax: northwest
Syntax: southeast
Syntax: southwest
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Tells you the visible exits of the room you are in. Not all exits are visible.
You can use the 'bump' technique to find hidden exits. (Try to walk in a
certain direction and see what you bump into).
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These commands change your position. When you REST, SIT, or SLEEP, you
regenerate hit points, mana points, and movement points faster.
However, you are more vulnerable to attack, and if you SLEEP,
you won't hear many things happen.
Syntax: rest
Syntax: sit
Syntax: sleep
Syntax: stand
Syntax: wake
Use STAND or WAKE to come back to a standing position. You can
also WAKE other sleeping characters.
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Objects
Drop Get Give Put Take
These commands let you interact with the movement and placement
of objects.
DROP drops an object, or some coins, on the ground.
Syntax: drop <object>
GET gets an object, either lying on the ground, from a container, or even
from a corpse. TAKE is a synonym for get.
Syntax: get <object>
Syntax: get <object> <container>
GIVE gives an object, or some coins, to another character.
Syntax: give <object> <character>
Syntax: give <amount> coins <character>
PUT puts an object into a container.
Syntax: put <object> <container>
DROP, GET and PUT understand the object names 'ALL' for all objects and
'ALL.object' for all objects with the same name.
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This allows you to offer a sacrifice to the gods of Eternity. If they are
pleased by your offering, you may be rewarded with silver... or maybe not.
Syntax: sacrifice <object>
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Hold Remove Wear Wield Second
All of these commands except REMOVE, will take an object from
your inventory and start using it as equipment.
WEAR will attempt to place the piece of equipment on the right
spot on your body. If you already have a piece of equipment
in that spot, or you can't wear it (level restriction, align restriction)
the command will fail.
Syntax: wear <object>
WEAR ALL will attempt to HOLD, WEAR, or WIELD each suitable item in your
inventory.
Syntax: wear all
REMOVE will take any object from your equipment and put it back into your
inventory. Some items cannot be removed, due to 'no_remove' flags.
To get these flags removed, you must either 'heal curse' at a healer,
or be killed.
Syntax: remove <object>
SECOND will have you wield a weapon in your off hand (if you have the skill).
The weapon must be a lower weight than your main one, AND (unlike the main weapo
n)
you must be AT it's level requirement or higher.
Syntax: second <object>
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Sharpen
This allows warriors, paladins, and rangers to sharpen weapons.
Once a weapon is sharpened, it's sharpened!
Syntax: sharpen
<object>
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Brandish Quaff Recite Zap
BRANDISH is used to utilize a magical staff.
QUAFF consumes a potion. RECITE
is used to recite a magical scroll. The <target> is optional, depending
on the spell. ZAP is used to utilize a wand and zap a target. If the target
is left blank, and you are fighting someone, they are used as the target.
You must HOLD a wand or a staff before BRANDISHING or
ZAPPING it.
All of these commands use up their objects. Potions and scrolls are single use
only. Wands and staves have multiple charges, varying from wand to wand.
When a magical object has no charges left, it is destroyed.
These commands may require skills to use them succesfully. See individual
helps on scrolls, staves, and wands for more information.
Syntax: brandish
Syntax: quaff <potion>
Syntax: recite <scroll> <target>
Syntax: zap <target>
Syntax: zap
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Open Close Lock Unlock
OPEN and CLOSE open and close an object or a door.
LOCK and UNLOCK lock and unlock closed objects or doors.
In order to unlock a door or object, you must have the
necessary key.
Syntax: open <object or direction>
Syntax: close <object or direction>
Syntax: lock <object or direction>
Syntax: unlock <object or direction>
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Pick Lock
Lock picking is one of the prime skills of thieves. It allows
them to gain access to many secured areas. Lock picking chances
are improved by intelligence, and hindered by the difficulty of
the lock. Other classes may learn to pick locks, but they will
never find it easy.
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Equipment Inventory
EQUIPMENT lists your equipment (armor, weapons, and held items).
Syntax: equipment
INVENTORY lists your inventory.
Syntax: inventory
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Look Examine
LOOK looks at something and sees what you can see.
Syntax: look
Syntax: look <object>
Syntax: look <character>
Syntax: look <direction>
Syntax: look <keyword>
Syntax: look in <container>
Syntax: look in <corpse>
EXAMINE is short for 'LOOK container' followed by 'LOOK IN container'.
Syntax: examine <container>
Syntax: examine <corpse>
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Compare
COMPARE compares two objects in your inventory. If both objects are weapons,
it will report the one with the better average damage. If both objects are
armor, it will report the one with the better armor class.
Syntax: compare <object-1> <object-2>
COMPARE with one argument compares an object in your inventory to the object
you are currently wearing or wielding of the same type.
Syntax: compare <object>
COMPARE doesn't consider any special modifiers of the objects.
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Eat Drink Fill Pour
The DRINK command is used when you are thirsty. It is used to drink beverages!
The EAT command is used when you are hungry. It is used to eat food!
FILL is used to fill an *empty* container with water.
POUR is used to either completely empty a container, pour the contents of one
container into another, or to pour the contents of a container into someone
elses container.
Syntax: drink <container>
Syntax: eat <food>
Syntax: fill <container> [A fountain must be present]
Syntax: pour <container> out
Syntax: pour <container 1> <container 2>
Syntax: pour <container> <another players container>
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Buy List Sell Value
BUY buys an object from a shop keeper. When multiple items of the same name
are listed, type 'buy n.item" where n is the position of the item in
a list of that name. So if there are two swords, buy 2.sword will buy
the second. If you want to buy multiples of an item, use a *
(buy 5*pies will buy 5 pies.) These can be combined into, (for example)
buy 2*2.shield, as long as the * is first.
LIST lists all the items that the shopkeeper has for sale.
LIST <name> lists all the items being sold that have that name.
SELL sells an item to the shopkeeper that he sees as fair.
VALUE tells you how much money the shopkeeper will give you for a particular
item.
Syntax: buy <item name>
Syntax: list
Syntax: list <object name>
Syntax: sell <object name>
Syntax: value <object name>
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Information & Communication
Emote Pmote Pose Social
EMOTE is used to express emotions or actions. Besides EMOTE, there are
several dozen built-in social commands, such as CACKLE, HUG, and THANK
(type socials or help socials for a listing).
Syntax: emote <action>
Example: emote jumps up and down
(Is seen by everyone else as) <Your name> jumps up and down
PMOTE is pretty much the same as EMOTE execpt that if you use someone's
name in the action, they won't see their name, they'll see "you" in it's place.
Syntax: pmote <action>
Example: pmote bonks Alander
(Is seen by Alander as) <Your name> bonks you
(Is seen by everyone else as) <Your name> bonks Alander
POSE produces a random message depending on your class and level.
Syntax: pose
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Shout Yell
SHOUT sends a message to all awake players in the world. To curb excessive
shouting, SHOUT imposes a three-second delay on the shouter.
Syntax: shout <message>
YELL sends a message to all awake players within your area.
Syntax: yell <message>
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Reply Say Tell
SAY sends a message to all awake players in your room. The single quote '''
is a synonym for SAY.
Syntax: say <message>
TELL sends a message to one awake player anywhere in the world.
Syntax: tell <character> <message>
REPLY sends a message to the last player who sent you a TELL. REPLY will work
even if you can't see the player, and without revealing their identity. This
is handy for talking to invisible or switched immortal players.
Syntax: reply <character> <message>
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Areas Commands Report Score Time Weather
AREAS shows you a list of all the areas in the game.
COMMANDS shows you a list of all the commands available.
REPORT shows your current statistics to you and the whole room. It includes
hitpoints, mana, movement, level, etc.
SCORE shows you a much more detailed report on your character, including all
your stats, armor, attack power, clan, etc. A stat of 15(23) means that the
stat is trained up to 15, but is enhanced to 23 from spells and/or items.
TIME shows the game time and date, as well as the time the MUD started most rece
ntly,
and the current time.
WEATHER shows you the currect weather conditions.
Syntax: areas
Syntax: commands
Syntax: report
Syntax: score
Syntax: time
Syntax: weather
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Where
WHERE without an argument tells you the location of all visible players in the
same area as you are.
WHERE with an argument tells you the location of one character or monster with t
hat
name in the same area as you.
Syntax: where
Syntax: where <player or mob name>
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