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More on Gnomes

Gnomes do share some traits with their Dwarf cousins. They are exceptional miners, comfortable underground, and resistant to magic. Gnomes are quite comfortable out of doors, well at home in a forest. Gnomes are also cheerful and social creatures, of good tempered and tolerant disposition. They regard rudeness as a major fault a characteristic which in itself is enough to mark them as very different from most Dwarves. Gnomes relish the company of others and will eagerly compete in the telling of tales. Their calendar is marked by many festivals, each of which is an occasion of great feasting, drinking, singing, and dancing. Although gnomes are friendly, they are also reticent, it is possible to know a gnome for many years without learning much about him. When a gnome does become friends with a member of another race, that person is adopted by the gnome's whole family as someone they like and trust. Gnomes have much to fear from the larger creatures of the world, but they have not allowed this caution to become a compelling paranoia. It is when the work is done that the true nature of gnomehood becomes apparent. No one could mistake a boisterous gathering of singing, dancing gnomes for a hard working bunch of dwarves. The first half century of a gnome's life is generally spent in a carefree childhood. Youngsters are indulged and benignly guided by their elders, with rarely a harsh word or punishment employed against them. The children learn by example and strive to please the adults around them. Sages attribute the fact that all gnomes respond better to praise and encouragement than threats to this upbringing. By the time he or she has reached 50 years of age, a gnome is expected to begin applying himself or herself to the development of a useful skill and to learn the basics of self defense and weaponcraft. However, during this half century long adolescence, gnomes are still not subjected to an array of responsibilities instead, they are encouraged to experiment with a variety of trades and activities until they find those best suited to their own talents and personality.

The industrious nature of gnomes is well documented, and probably represents their closest similarity to dwarves. Like dwarves, gnomes will organize for a task, with each individual lending his or her talents where they will be most useful. In their pursuit of mining, gnomes are not so speedy to excavate as dwarves, but they are more careful with what they find. Indeed, many a vein of ore that has been played out by Dwarven standards has been taken over by gnomes and continued to yield its riches to the more meticulous gnomish miners. Even while they work however these gnomes will pursue their tasks with high good humour, bawdy stories, and a succession of jokes of all types. Only rarely however will this frivolity interfere with the effectiveness of the group's work.

Nowhere is Gnome precision more in evidence than in their stonecutting and gemwork. Their skill at cutting, polishing, and mounting gemstones is unsurpassed by any other race. They are also skilled enough metalworkers to make elaborate frames and mounts for jewelry. Indeed, gnomish metalsmiths work better with soft metals such as silver and gold than they do with iron and steel another significant difference between them and their larger cousins the dwarves. This is not to say that gnomes cannot become fine blacksmiths when they are so inclined. Indeed, every community will have at least one well muscled resident who is in charge of tool making and of crafting other objects such as dishes and weapons out of iron and steel. Gnomes generally purchase steel from dwarves or humans however rather than smelting it themselves. The finest weapons in a gnomish community are generally of outside (dwarven or elven) manufacture, often purchased in trade with the gem and jewelry work that they do so well.

Upon reaching adulthood, the Gnome must select a guild for himself or herself. The number of guilds available varies by location, and include virtually all areas of practical endeavour, and quite a few impractical ones as well: Weaponry, Steam Power, Hydraulics, Mathematics, Agriculture, Warmaking, Animal Taming, Brewing, Carpentry, Astronomy, Ceramics (Rockmaking), Air Utilization, Historians, Coalmining, Rockcarving, Vehicle Design, and Music.

Their communities are located underground, but always close to the surface, with plenty of access to fresh air. Their penchant for burning coal to achieve steam makes good ventilation necessary. The various chambers of a gnome community will be connected by various means of transport, powered by steam, spring power, wind, water, gravity, and any other means available. Types include cars that run along rails or are suspended from cables and pulleys, soaring gliders, elevators that run up and down through shafts bored through rock, and independently-steered carts and cycles propelled by various means. For private living quarters, Gnomes are inclined to settle for any old niche in the wall that can be closed off for a little privacy. They like to sleep in absolute darkness but have absolutely no trouble slumbering amid a thunderous cacophony of noise. Far more important than his or her bedroom, to a Gnome, is his or her workshop. This area will be a private chamber, if the gnome is influential enough to warrant such a luxury, or if he or she inherits it from a deceased parent.

   
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